
In your first real level of the game, you've got a lot of options for how to proceed. There are several collectibles right around here and several more spread throughout the level, so maybe just keep our collectibles guide open in another tab. Meagan will deposit you on the docks of Karnaca. Before you leave the ship, make sure you grab the rune off the port side - detailed in our collectibles guide here. Talk to Meagan in the main room and then head to the deck and talk to her again to head into Karnaca. When you're done, smash the plank blocking the door and open it to complete the objective. To the left of the door, there are a few incendiary bolts on a shelf. Grab the rolls of copper wire - they're worth 15 coins each - and the Addermire solution.

You'll find a hoard of boxes inside that you can crawl around on. Turn toward the back/aft/butt of the ship and look along the side. Hop up onto the handrail, but not into the water. Head above decks, and to the starboard side of the ship. Here's the translation: When you face the bow/front/pointy bit of the ship, the port side is on your left ("port" has four letters, so does "left") and the starboard side is to your right (right has five letters and … we don't know, stars have five points? Does that help? BRB, Googling the origin of starboard).

The optional objective is, of course, optional, but you'll pick up a few extra items and money on your trip, so it's arguably worth it.įor the next couple sections, we're going to use port and starboard to refer to the left and right sides of the ship - mostly because they sound cooler and make us feel a little like pirates. Outside of your quarters, you'll find a note that offers you an optional objective. The next section is an optional objective, so feel free to skip it if you're not interested. There are goodies in most of them and plenty of lore to pick up. Before you talk to Meagan, check every room, deck and quarters you can find. We're not going to cover this interstitial bit here because what's there is impossible to miss, and there's no one to kill or avoid.Īfter your encounter with the Outsider, you'll wake up in your bed on board the Dreadful Wale where you'll pick up your crossbow.

Between the first and second missions, you'll have your first visit with the Outsider.
